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PUBLIC BUILD

Alpha 0.1 Launch

2026-03-18

Public BuildFirst Public Alpha

Alpha 0.1 is the first public release of Lustline Utopia. It introduces the city, the dual-route protagonist, the early cast, the day-to-day RPG loop, and the first major relationship and survival systems.

What's Included

  • About 125,000 words of playable content. The launch build includes roughly 1,850 passages, with substantial route-aware variation for male and female MCs.
  • A dual-gender protagonist. Playing male or female changes more than pronouns: available stats, progression meters, scenes, and relationship handling can all shift.
  • 20 locations across 5 main districts. Home, Campus Gate, Downtown, Neon Mall, The Lust End, work locations, and the city map are all available in the launch build.
  • A day and time system. Each day has four time phases, with actions, routines, work, recovery, and bills competing for the player's time.
  • Dice-roll skill checks. Rolls use a 2d10-style system where stats affect the odds and outcomes can branch.
  • A 10-slot save system. Manual saves, loading, and ongoing progression are available from the first public build.

Characters and Routes

  • Eva is the largest launch route. Your housemate has multiple relationship directions, including romance, friendship, submission, dominance, and feminization-focused paths.
  • Victor is available at Club Euphoria. His content centers on a power-heavy arrangement dynamic that changes depending on MC route and player choices.
  • Sera can be found on Pink Street. Her early content includes paid services, lessons, negotiation, and street-level survival flavor.
  • Femmecat Cafe and CyberClinic introduce supporting cast. Mika, the cafe manager, the clinic doctor, and other minor NPCs round out the first alpha.

Gameplay Systems

  • Stats cover physical, mental, social, and sexual skills. Strength, Intelligence, Confidence, Charisma, Deception, Oral, Anal, Hands, and route-specific sex stats all matter in different situations.
  • Meters track pressure and route progression. Arousal, Stress, Fatigue, Willpower, Dominance, and gender-specific transformation routes are visible parts of play.
  • Mind states and status effects shape the MC. Temporary and longer-running states can affect rolls, recovery, social access, and how the character is presented.
  • Economy and obligations are live. Rent, Eva's debt, gym access, jobs, shops, and money pressure are part of the opening loop.
  • Equipment and cosmetics are playable. Clothing, hair, makeup, outfit customization, paperdoll rendering, shops, and dress state all exist in the first alpha.
  • Quests and challenges are available. The tutorial, the missing-night mystery, early progression hooks, and collection/training challenges give the first build structure.

Interface and Quality of Life

  • The player app includes title, new game, load, settings, and content preference screens.
  • The in-game UI includes stats, meters, status effects, mind states, inventory, shops, bills, quests, challenges, locations, journal sections, and tutorial overlays.
  • Location and NPC screens support portraits, expressions, passage media, choices, dice rolls, and route-aware content.

Player Note