Back to Updates

PUBLIC BUILD

Alpha 0.1.3 Release

Updated through 2026-03-22

Public Build

Alpha 0.1.3 is a large hotfix for saves, outfits, gender-route consistency, Victor content, and several places where player progress or equipment could get stuck.

What's New

  • Quick Save, Quick Load, and Save & Load buttons are now in the sidebar. Quick actions use a dedicated quick-save slot, while Save & Load opens the full save manager.
  • Rewind Time and Fast-Forward Time have been added to the HUD. You can step backward through recent passage, action, and location history, then move forward again until you make a new choice.
  • The title screen and sidebar now use the game logo.
  • Paperdolls now respect display settings. Full-body inserts, portraits, and clothing previews scale with Text Size and Media Size.
  • Solo reflection actions are easier to identify. State-gated solo actions now show clearer category labels so players know why they appeared.

Content and Routes

  • Victor's bar content has cleaner route handling. Male and female encounter paths now separate more cleanly at entry, reducing cross-route text and animation mistakes.
  • A feminine-male Victor bar path has been added. Male MCs with high feminine presentation can now get a dedicated variant of the encounter.
  • A dominance path has been added to Victor's bar encounter. Confident MCs can push back during the third-drink route and branch into a more assertive version of the scene.
  • The VIP booth arrival flow has been reorganized. Regular, assertive, and standoff variants now stay in their intended routes more reliably.
  • Clinic VR failure handling is clearer. Losing the Session 2 confidence roll no longer loops the player back into the same roll forever.
  • VR environmental voice lines display more naturally. Disembodied lines now read as atmospheric VR text instead of using character portraits.

Wardrobe, Saves, and Progression

  • Outfits no longer eat worn clothing. Equipping, removing, and swapping outfits now preserve the clothing you were already wearing whenever possible.
  • Item sets work better with outfits. Applying an item set can remove an active outfit first, and the save-set button now explains when outfit state cannot be saved as a normal set.
  • Progression meters stay within their intended range. Feminization, corruption, masculinity, and related progress displays should no longer exceed their maximum values.
  • Gym cancellation now respects paid time. Canceling access keeps your remaining paid days instead of immediately wasting the fee.
  • Phone discount results now require payment. Winning a discount no longer gives the phone if you still cannot afford the reduced price.
  • Browser refresh is safer. Refreshing the page now preserves the current session state more reliably instead of falling back to an older morning save.

Interface and Quality of Life

  • Save and load actions show clearer notifications. Successful saves, missing quick saves, failed saves, and corrupted loads all get readable feedback.
  • Character quote portraits align better at small text sizes.
  • The inventory modal keeps a stable height when switching tabs.
  • Remove Outfit replaces Unequip All when an outfit is active. The button now does what players expect in that state.

Fixes and Stability

  • Eva's debt payment can no longer be repeated after the debt is paid.
  • Hidden tracking values no longer appear in normal result summaries.
  • Several female and male route text leaks were fixed. This includes anatomy wording, route-specific dirty talk, and path-specific animation mismatches.
  • Feminine Explorer now tracks more feminine clothing correctly.
  • Item sets no longer silently fail while an outfit is active.
  • Refresh, save, and route handling should be more reliable across early play.