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PUBLIC BUILD

Alpha 0.1.6 Release

Updated through 2026-03-28

Public Build

Alpha 0.1.6 expands the phone, makes training and mastery more visible, improves save-code handling on mobile, and fixes several route, reward, and clothing-restore problems around sex scenes and long play sessions.

What's New

  • The phone now has threaded messages. NPCs and unknown senders can deliver messages, group them by conversation, include replies, and trigger follow-up content after reading.
  • The first mystery text has been added. Buying a phone can now lead into the Lowburn Yard mystery hook.
  • The phone has a new modern design. It uses a sleeker frame, cleaner headers, and a notification badge on the home Personal section.
  • Stat mastery begins with four tracks. Academics, Intelligence, Charisma, and Athletics can now unlock permanent bonuses at higher levels.
  • Training bonuses can improve training rolls. Certain states can raise the minimum result when practicing a stat.
  • Travel costs are more consistent. Global travel rules now decide fatigue and stress costs, and high Athletics can reduce or remove those costs.

Content and Routes

  • Victor's bar encounter now grants more appropriate training and route rewards. Male, female, and feminine-male paths all reward relevant sex skills and route meters.
  • Club Euphoria success endings now train appropriate sex skills.
  • The mystery-message reaction has been rewritten. It no longer assumes what the MC is wearing or what time of day the player reads it.
  • CyberClinic VR resist choices now cost willpower correctly.
  • CyberClinic VR repeat visits reset session choices properly. A new visit should not inherit the previous visit's surrender or resistance state.
  • Sex-scene endings show arousal relief properly. Climax and exit passages now show the arousal drop alongside other results.

Gameplay and Balance

  • Passing dice rolls now trains the checked stat. Successful skill checks across story, work, study, and club content can improve the relevant skill.
  • Repeatable training has soft caps. Easier actions stop improving a stat after a point and tell players to seek harder activities.
  • Training now stops cleanly at max level. If a stat is already at its peak, the game tells you instead of wasting progress silently.
  • Flat stat gains have been replaced with training in many places. Eva styling, Victor scenes, Sera lessons, Club Euphoria, study, and other activities now feed the same progression system.
  • Training star ratings show by default. Training rewards should be visible without special handling.
  • Result summaries are more complete. Passages that change stats, meters, gold, or affinity now show those changes more consistently.
  • Old cumulative scene summaries were removed. Result panels now focus on what changed in the current passage instead of repeating stale session changes.
  • Charisma shop discounts now survive tier upgrades.

Interface and Quality of Life

  • Phone and inventory are blocked during active passages and encounters. This prevents message or inventory actions from replacing the current scene and losing your place.
  • Phone headers clear the top cutout properly. Message threads should no longer hide text under the phone frame.
  • Unread phone badges appear in more places.
  • Messages stay delivered after time passes. A message should no longer vanish just because the player took an action after receiving it.
  • Save-code copy and paste are more reliable on mobile and local network play.
  • Save-code prefixes are no longer broken by mobile keyboard lowercase changes.
  • Mobile screens have more bottom spacing. Scrollable content should no longer be cut off by browser chrome.
  • Nested modals handle Escape more cleanly. Closing a copy or paste dialog should not also close the parent screen behind it.
  • Stat detail screens now show mastery tiers.
  • Mind state details explain special bonuses more clearly.
  • Dice roll breakdowns now name the contributing mind states.
  • Several stat descriptions were cleaned up to match live behavior.

Fixes and Stability

  • Victor affinity gains now show his name instead of an internal label.
  • Masculinity changes in Victor bar content now display and apply correctly.
  • Victor and Club Euphoria scenes restore clothing more reliably after sex scenes.
  • The dresscode safety net is stronger. Travel and encounter resumes should no longer strand the MC outdoors without clothes.
  • Morning routine outfit choices no longer duplicate after edits.
  • Daily affinity limits now apply to small talk and flirting.
  • Fullscreen NPC dialogue no longer applies rewards twice.
  • Phone follow-up passages now survive save, load, and rewind more reliably.
  • Status effects that should clear on sleep can now do so.
  • Status effect expiry now applies its cleanup properly.
  • Travel fatigue and stress are no longer double-counted by per-destination costs.