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Alpha 0.2.2 Patch Notes

Public release 2026-07-03


Alpha 0.2.2 is led by Eva's next romance milestones, the main quest's new Heist chain, more LustFling character content, new random events, expanded route visuals, and a full sleep and Nighttime Routine pass. It also expands Mika, Sera, Femmecat Cafe, Le'stella, Beauty Atelier, the Bookshop, Journal guidance, street events, work flavour, and route cleanup. This build is now included in the current public release through Alpha 0.2.2.1.

Major Updates

  • Eva's romance route continues. After the post-kiss route aftermath, Eva can now unlock a one-shot mall shopping date and a later first intimate milestone.
  • The main quest continues with The Heist. Takemi's Red Lotus Lounge job sends the MC after biometric evidence for the Volthex lead, with prep choices, social routes, required evidence, optional higher-risk routes, and failure fallout.
  • LustFling has more character content. The phone app expands its fling lineup with another profile, new route images, state-aware outcomes, and aftercare.
  • More random events can interrupt city travel. Sterling Row and evening/night outdoor routes now have new state-aware encounters with cooldowns and careful travel limits.
  • More graphics and animations support route moments. Eva memories, gallery unlocks, LustFling route images, visual previews, and recent animated-scene polish make more of the route work visible.
  • Sleep and nighttime routines are now real systems. Sleep has Regular and Well Rested outcomes, while My Room now supports a configurable Nighttime Routine that can flow directly into sleep.
  • Journal guidance is clearer for new and returning saves. Hints now frame first-week priorities, active objectives point to better targets, and the Mechanics Journal explains more of the live rules.

Eva

  • Eva's shopping date unlocks after the post-kiss aftermath. The date appears after a short cooldown, runs once, and hides after completion.
  • The shopping date adapts to the relationship. Regular, Eva-led, and player-led variants route through different mall choices, with extra variants for feminisation and corruption paths.
  • Eva's first intimate scene has been added. It unlocks after the shopping date and reacts to relationship dynamic, MC body route, earlier shopping choices, and selected special-gear situations.
  • Shopping outcomes can matter later. Some date choices shape later Eva content without turning Eva's gifts into player inventory items.
  • Eva Memories and Media now surface more of her route. First kiss, the shower encounter, and major romance milestones have richer replay support after discovery.
  • Eva's gallery unlocks are more specific. Shower and romance-route media now unlock only after the relevant moment has been seen.
  • Eva flat privacy has expanded. As trust builds, pyjamas, underwear, and later romance-only nudity can get natural first-time reactions from Eva inside the flat.
  • The Satin Lace Nightgown has its own Eva reaction. It no longer uses the generic pyjama response, and its first-time scene adapts to the MC's route and presentation state.

Main Quest

  • The main quest continues with The Heist. After the latest Bryan and Takemi setup, a new Red Lotus Lounge job sends the MC after Roman Pickering's biometric evidence for Takemi's Volthex lead.
  • The Heist has multiple ways through the job. Prep choices, social routes, required evidence, optional higher-risk routes, failure fallout, and the return to Takemi are now part of the playable main-story chain.

LustFling, Mika, Sera, And Femmecat

  • LustFling has another character route. The phone app now has an additional hookup profile with its own arrival, scene chain, route images, outcomes, and aftercare.
  • LustFling profiles show more visual context. Route media and profile handling make daily matches easier to browse, commit to, and follow through the phone app.
  • Mika now has a clearer daily schedule. He works at Femmecat Cafe in the morning and afternoon, appears at Neon Mall in the evening, and is unavailable at night.
  • Mika has new cafe and mall social content. He now has small talk and flirt pools that can change depending on whether he is at Femmecat or out in the mall.
  • Femmecat Cafe now respects opening hours. The cafe can still be found after discovery, but evening and night visits now show that it is closed instead of presenting normal cafe actions.
  • Femmecat work now visibly builds Mika affinity. Trial and regular shifts now show Mika affinity gains in their results, and every hired shift outcome reliably adds Mika affinity.
  • Femmecat's owner-manager now has a name reveal. The first checkout reveals Manager Lauren through her badge and unlocks both Lauren and Mika for normal chat, while asking about work remains optional.
  • Sera has a new one-time small talk scene. After meeting her, Small Talk can catch her absorbed in art on her phone; an Academics option can recognize the painter, and both routes reveal a quieter side of her before she covers it back up.

Style, Shops, And Books

  • Le'stella has three more clothing pieces. The new shop items are Asymmetrical Pleated Skirt, Satin Lace Nightgown, and Mesh Corset Top.
  • Three new hairstyles are available at Beauty Atelier. High Ponytail, Pugilist Hairstyle, and Wolf Cut can be bought and recolored through the salon.
  • Two Eva shopping-date wearables have been added. CostMart now stocks the Black Leather Jacket, and Victoria Sinner now stocks a new lace teddy.
  • The Bookshop has six new readable books. The new shelf adds more route-leaning training and meter options, readable from My Room or while relaxing at the park after purchase.
  • Book effects are easier to preview. Shop and inventory detail panels now show player-facing effect hints for readable books, using normal stat and meter names instead of hidden labels.
  • Long shop item names wrap better. Book titles and other longer item names fit more cleanly in shop cards, item details, and buy confirmation popups.

Sleep, Routines, And Self-Care

  • Sleep now has Regular and Well Rested outcomes. Sleep still keeps the falling-asleep scene, then shows recovery results, sleep quality, status gains, and a nightwear tip when you only get regular sleep.
  • Bedtime outfit checks are shared across sleep, Item Sets, and routines. Visible nightwear unlocks Well Rested, while naked, mixed, ordinary, special-gear, and covered-underwear states stay readable without blocking the sleep flow.
  • Nighttime Routine has been added. My Room now includes Manage Nighttime Routine and Run Nighttime Routine & Sleep under End The Day. Managing is available whenever you are in My Room, while running the routine into sleep remains evening/night only.
  • Routine sleep handles time controls more safely. Running the nighttime routine now continues cleanly into sleep, persists its results, rewinds to the right pre-routine checkpoint, fast-forwards to the right morning, and can be rerun after rewinding.
  • Routine and bedtime feedback is clearer. Training progress, level-ups, Item Set readiness, and nighttime-routine readiness now display as readable result or validation lines.
  • Bathroom self-care actions are available. Daytime skincare, nighttime skincare, and a relaxing evening bath now have time gates, once-per-day free use, routine enrollment, meter effects, and Beauty training where appropriate.
  • Well Rested now comes from sleep resolution only. Older reactive grants no longer add it outside the intended nightwear and hangover checks.

Random Events, Work, And Nightlife

  • A new Sterling Row street offer can interrupt travel. The encounter can appear around Sterling Row, during Walk Sterling Row, and when returning from public districts to the District Map.
  • The new Sterling Row event has careful routing and limits. It respects a cooldown, adapts to the MC's state, and does not trigger on home exits or interior storefront travel.
  • A new evening/night street encounter can interrupt outdoor travel. It can appear around several public districts and walk actions, with cooldown protection and state-aware outcomes.
  • Pawnshop shift flavour is part of the workday now. After a pawnshop shift result, Continue the shift can lead into a random watch-pricing or back-counter beat, then Finish the shift. Shift pay, job experience, time cost, and daily limits are unchanged.
  • Club Euphoria drink choices are clearer. Grab a Drink now works as a normal solo drink before or after Victor's first bar encounter. Sit at the Bar remains the Victor scene starter, and the solo drink still disappears when you are already drunk.

Graphics, Animations, And Media

  • Eva Memories and Media now surface more of her route. First kiss, the shower encounter, and major romance milestones have richer replay support after discovery.
  • Eva's gallery unlocks are more specific. Shower and romance-route media now unlock only after the relevant moment has been seen.
  • LustFling route images have expanded. The newest fling route includes dedicated visual beats for its scene chain and outcomes.
  • Scene visuals continue to layer more cleanly. Paperdoll previews, route media, and recent animated-scene polish keep cosmetics, expressions, special gear, and body-state visuals better aligned with the prose.

Journal, Guidance, And Mechanics

  • The Mind State window is clearer. It now separates states affecting you right now from states this save has acquired before, so temporary or recovered states remain easy to look up.
  • Journal now lists available mind states. Journal > Mechanics > Mind States shows the mind states currently available in the game, with descriptions, durations, and effect details.
  • The Mechanics Journal is more complete. Journal > Mechanics now has clearer entries for stats, meters, dice rolls, training, time, sleep, status effects, mind states, equipment, appearance, special gear, money, shops, work, burglary, relationships, and dominance.
  • Mechanics guidance now matches the actual rules more closely. Work has its own Mechanics entry, shop and selling details are clearer, and the burglary section now reflects current requirements, checks, loot weighting, stress, fatigue, and fence behavior.
  • Unreachable mind states stay hidden. Backlog states that are not wired to live routes no longer appear in the Journal catalog or Mind State window.
  • Hints now work more like a beginner guide. The Objective/Hints row and Journal Hints tab now cover first-week priorities, making rent, job choices, Feminisation and Corruption pressure, phone follow-up, mystery leads, and memories/gallery unlocks.
  • The first week has a clearer shape. Guidance now frames the opening loop around earning money, settling into a routine, following Eva, chasing one mystery lead, and exploring one side route instead of trying to guess everything at once.
  • More active objectives now point to the right place. The Objective/Hints row can highlight phone messages, stats, bills, city travel, and specific quest actions for the rent, investigation, clinic lead, and body-change goal chains.
  • Waiting objectives are less noisy. Objectives without a playable next action stay out of the hint row instead of pretending there is a button to press.
  • Dress-code blockers give clearer wardrobe help. Missing top, trousers, shoes, or underwear outside now shows the same Inventory dressing help as pyjama blockers, without interrupting play.

Browser Play

  • Browser play now shows a loading spinner. The public play page and supporter build page show a loading overlay while the embedded game is starting, so a blank black screen no longer looks like a stuck page.

Fixes And Stability

  • People Here NPC cards stack more cleanly. When several people are listed at one location, the first portrait can still pop out as before, while lower portraits stay inside their own cards instead of overlapping the rows above them.
  • Dr. Takemi's early clinic chat is clearer. One early Patchwork Clinic small-talk scene now points to the current clinic context instead of hinting at a supply route before that context exists.
  • Bathroom Shower works in pyjamas. The shower action now matches the private My Room/Bathroom travel exception, while shared rooms and outside travel still stay blocked by sleepwear.
  • The Satin Lace Nightgown now counts correctly as flat sleepwear. When Eva trusts the MC enough for sleepwear in the flat, the nightgown can trigger its intended Eva reaction instead of being blocked by presentation checks.
  • LustFling handles equipped special gear more cleanly. One route now removes conflicting gear at the right setup point instead of carrying it through the scene.
  • Crop Top keeps its colour through body changes. Changing from regular breasts to flat breasts no longer makes the plain Crop Top turn grey, and recolored versions still keep their chosen color.
  • Eva's temporary dressup preserves your own items. If you already own or are wearing matching lingerie, the scene now uses temporary copies and restores your outfit before you leave.
  • Eva memory and gallery unlocks are more accurate on older saves. A seen shower outcome now unlocks only the matching memory/gallery beat instead of unlocking mutually exclusive outcomes together.
  • Long shop item names wrap correctly. Bookshop titles and similar item names now wrap instead of truncating or overflowing on narrow layouts.
  • Mobile Save & Load is more reliable. If the browser's main save storage stalls or fails, the game now falls back to a backup browser-storage path and gives clearer failure messages when storage is full or unavailable.
  • Save-code controls fit phones better. Each save slot now has its own Code button, generated codes wrap into readable chunks, pasted codes can include line breaks or spaces, and the save-code popup stays inside the phone viewport.