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Alpha 0.5 Patch Notes

Updated through 2026-08-17

Current Supporter Build

Alpha 0.5 introduces full transition and hormone systems in both directions, reworks Sera's hustle into a dedicated Client Book hub for every starting build, and adds Heel Walking as a trainable progression system. The CyberClinic now supports male-to-female and female-to-male paths through feminizing HRT and masculinizing TRT, with ongoing treatment management, physical milestones, and a separate final decision about the MC's identity. The update also brings a four-step character creator, an expanded Eva relationship route, a new Josh and Casey hospital side story, customizable layouts, broader appearance options, a new luxury shop, and major save, media, and device improvements.

Key Updates

  • Transition and hormone care now work in both directions. The CyberClinic supports male-to-female and female-to-male paths through feminizing HRT and masculinizing TRT. Hormones change the body over time, but they do not automatically decide the MC's identity or change their genitals. Surgery remains a separate choice.
  • Heel Walking is now a four-rank skill. Practice twice a day for free in My Room or gain limited XP from successful travel in heels. Wearing heels above the MC's current rank can cause stumbles and injuries, while qualified heels add Beauty and Charisma bonuses. Existing heels remain wearable. Rank four is prepared for future Ultra High heels but cannot currently be reached.
  • Sera's hustle is now a dedicated Client Book hub open to every starting build. The blanket Feminization or Corruption gate, Presentation gate, and Oral or Anal skill gate have been removed. Either route can accept without prior progress, including masculine and non-feminised male MCs. Individual clients still have their own requirements, and one universal no-minimum listing appears every day.
  • Character creation is now a four-step full-screen flow. Body & Name, Face & Style, Starting Clothes, and Review let players choose and preview the starting route, body frame, chest, genitals, face, cosmetics, eyes, glasses, and wardrobe before play begins.
  • New story branches expand Eva's relationship route and add a Josh and Casey hospital side story. Eva gains an optional post-first-sex chastity arrangement, while the new hospital story branches into two lasting outcomes with five illustrated scenes.
  • Navigation can be arranged to suit each screen. Players can reorder or collapse sections, choose between three location-overview sizes, move Objective & Hints, hide layout controls, and copy a setup to matching screens. Fixed Classic remains available.

Transition, Hormones, And Identity

  • Feminizing and masculinizing treatment are both fully playable. Male-route MCs can pursue feminizing treatment. Female-route MCs can pursue masculinizing treatment after a two-night reflection. Each path has dedicated consultations, begins with the first eligible dose, tracks its own progress, and ends with a separate clinic review.
  • Treatment can be managed at the clinic or in My Room. Players can use automatic morning dosing or take doses manually, then stop, resume, or switch courses. Each dose adds 4 progress toward a maximum of 100. Only one dose counts each day, including when switching treatment. After two untreated grace days, progress falls by 1 per day.
  • Hormones create visible physical changes. Feminizing treatment produces staged breast development and a softer body shape. Masculinizing treatment can establish a masculine frame without automatically flattening the chest or creating a penis. Body-shape changes can reverse if progress falls, while breast development remains. Six new story moments let the MC notice these changes as they happen.
  • Identity remains an explicit player decision. The final clinic review changes the MC's identity only when the player accepts it, and the decision can be deferred. Hormone milestones never change the MC's genitals.
  • Genital surgery works independently in both directions. Vagina surgery and penis reconstruction are available on either route. Each costs 3,000 Credits and changes anatomy only. All four route and genital combinations remain valid, including male MCs with vaginas and female MCs with penises.
  • Body & History records the complete treatment course. The new Transition panel shows treatment status, current and peak progress, dosing mode, total doses, the last dose, and every reached or upcoming milestone.
  • Male-route Feminization now leads to player-chosen reflections. The first reflection unlocks at 40 Feminization. An open answer can lead to further reflections at 50 and 80 on later days, while resistant or undecided answers can produce one temporary Masculinity Crisis. Meter thresholds no longer decide the MC's desire or identity.
  • Masculinity and Feminization now share a ceiling. Their combined male-route total cannot exceed 100, but the meters are not exact opposites. Lowering one creates room without automatically raising the other.
  • Corruption carries through a later transition. Corruption gained while hidden on the male route is stored and becomes visible after transitioning. Its tiers and mind states still activate only on the female route.

Sera's Hustle And Client Book

  • Sera's hustle has been rebuilt around the Client Book. Accepting her arrangement now opens a dedicated job-style hub with the MC's profile, available clients, requirements, rates, daily bookings, ViXXXens progress, and lifetime completions.
  • The arrangement no longer requires an established progression route. Either route can accept without prior Feminization, Corruption, Presentation, Oral, or Anal progress. Masculine and non-feminised male MCs are supported alongside feminine men and female MCs.
  • Clients now evaluate the parts of the MC that matter to them. Individual profiles can check route, body shape, live anatomy, equipment, Beauty, Charisma, Confidence, Hands, Oral, Anal, Penis, Pussy Skills, or Feminization. This replaces the old blanket requirement without making every client available to every build.
  • Sixteen clients rotate through the book. Exactly six listings appear each day, three women and three men. One of those six is always a New Face client with no body or skill minimum, ensuring every build has at least one possible listing.
  • The roster supports a much wider range of MCs. Clients include matches for masculine men, feminine men, female MCs, different genital configurations, and different skill specialities. The profile panel follows the MC's live anatomy rather than assuming it from their route.
  • ViXXXens rank expands both access and earnings. Ranking up unlocks better-paying clients, raises the payout multiplier from 1.0x to 1.6x, and increases the daily booking allowance from one to four. Base client rates range from 110 to 600 Credits before the rank multiplier.
  • The profiles currently share one customer encounter. The sixteen clients determine availability, requirements, and pay, but they do not yet provide sixteen separate scenes.

Character Creation, Body, And Style

  • Character creation is a new four-step process. Body & Name, Face & Style, Starting Clothes, and Review replace the old opening setup. Starting route, body frame, chest, genitals, face, hair, makeup, nails, eye colour, glasses, and wardrobe can be selected independently and previewed on the live paperdoll. Review links return to every step, and unfinished drafts survive save and load.
  • Both starting routes have more styling choices. Purple Eye Makeup, Dramatic Falsies, and lipgloss are available from the start, with all live hairstyles grouped by length and shared colour controls for supported hair, cosmetics, eyes, and glasses.
  • The game can now support complete full-face makeup looks. A complete look can replace foundation, blush, eyeshadow, eyeliner, brows, eyelashes, and lips while leaving hair and nails unchanged. Choosing an individual cosmetic shows a warning before removing the complete look.
  • Eye Colour changes are available at the Plastic Surgeon. Players can keep Natural eyes, choose six preset colours, or create a custom colour. Previewing is free; confirming a real change costs 500 Credits and persists across later face or body changes.
  • Giovanni Giorgio opens on Sterling Row. The new luxury shop carries formalwear and eveningwear moved from CostMart, which remains the Neon Mall's budget clothing shop.
  • Selected Victor scenes have new animated portraits. Matching front-facing riding scenes use regular and faster animation loops across every current body and anatomy combination.

Story And Relationships

  • Eva has an optional post-first-sex chastity arrangement. One full day after first sex, a new conversation can support Regular, Eva Leads, or MC Leads dynamics, with exact handling for supported devices and their keys. It also covers key return, unlocking, handing the key back, and re-locking.
  • A new Josh and Casey hospital side story has been added. The optional recovered-memory story branches into two lasting outcomes and adds five illustrated scenes. Its major moments also remain available to Rewind and Fast Forward.

Interface And Quality Of Life

  • Shops and Beauty Atelier now support Wide and Narrow layouts. Wide gives larger screens more room, while phones and compact touch layouts use Narrow without overwriting the desktop choice. Beauty Atelier also groups hairstyles by length and shares an improved colour mixer with clothing try-ons and Nail Studio.
  • Manage Business now includes a first-use guide. The six-page tutorial explains buying and running a business, balances and the ledger, staff, shifts, upgrades, Customization, locations, and the optional Business Assistant. It can be replayed from Help.
  • Skill checks show what drives the roll. Choices and other roll-leading controls show the relevant stat or skill icons on the left and keep the dice cue on the right. Screen readers announce the same information.
  • Home and My Room controls are tidier. My Room appears in Home's Go list, Daily Routines replaces End The Day, and the Manage list now groups bills, business, and morning and night routines. The Manage Business banner can also be full size, smaller, or hidden.
  • Items are easier to recognise. Inventory and equipped items retain appropriate authored or category icons instead of falling back to a generic shirt or a name initial.

Performance, Saves, And Device Compatibility

  • Loading now prepares media for the device in use. Desktop and other non-phone devices prepare the complete local media set before play, while compact touch phones prepare the current scene and its required assets. Firefox media loading also has stronger retry and source-fallback handling.
  • Browser saves recover after temporary storage errors. Save deletion is verified before the list updates, and imported saves report success only after they have been stored.
  • Conversation videos fall back between WebM and MP4. Both formats are included in the standalone build, improving playback compatibility on Linux and Steam Deck without changing scenes.
  • Short and compact screens are easier to use. The game frame, first-run layouts, side rails, and NPC menus adapt more cleanly across phones, tablets, short landscape screens, and touchscreen handhelds while keeping touch targets usable.

Fixes And Polish

  • Full inventories no longer hide purchases or rewards. Purchases, scripted rewards, and returned items go to Storage when all sixteen inventory slots are occupied, preserving selected colours. Old saves also recover hidden extra stacks.
  • Manual undressing stays safe when inventory is full. At home, removed items go to Storage; away from home, undressing remains blocked until there is room.
  • Beauty Atelier previews stay inside their frames. Full-body and close-up portraits respond to display settings, and the close-up keeps the complete head visible.
  • CyberClinic body-frame choices are simpler. The chair now offers Masculine and Feminine while preserving the MC's genitals, route identity, hormone progress, and correct body art.
  • Several small interface problems are fixed. The Sexual tab puts Sex Skills first, Action Point markers match action-cost indicators, and the sleep transition no longer shows a stray dark square.